A simple Java Calculator
In simple java calculator there are nine JButtons to represent the numbers 1 to 9, and three JButtons for addition, subtraction and totaling the result. A JTextField at the top keeps track of the numbers being pressed and the result of the arithmetic operation.The purpose of this Java program is to show how to implement an ActionListener interface for handling JButton button event clicks by using the containing class, an inner class and an anonymous inner class.
Written by a KatsolAgency developer (@Daniel)
well the output is not all that cool but you can improve thank you
package mycalc; import java.awt.EventQueue; import java.awt.GridLayout; import java.awt.BorderLayout; import java.awt.event.ActionListener; import java.awt.event.ActionEvent; import javax.swing.JFrame; import javax.swing.JPanel; import javax.swing.JTextField; import javax.swing.JButton; import java.awt.Container; public class Mycalc implements ActionListener{ JFrame guiFrame; JPanel buttonPanel; JTextField numberCalc; int calcOperation = 0; int currentCalc; //Note: Typically the main method will be in a //separate class. As this is a simple one class //example it's all in the one class. public static void main(String[] args) { //Use the event dispatch thread for Swing components EventQueue.invokeLater(new Runnable() { @Override public void run() { new Mycalc(); } }); } public Mycalc() { guiFrame = new JFrame(); //make sure the program exits when the frame closes guiFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); guiFrame.setTitle("Simple Calculator"); guiFrame.setSize(300,300); //This will center the JFrame in the middle of the screen guiFrame.setLocationRelativeTo(null); numberCalc = new JTextField(); numberCalc.setHorizontalAlignment(JTextField.RIGHT); numberCalc.setEditable(false); guiFrame.add(numberCalc, BorderLayout.NORTH); buttonPanel = new JPanel(); //Make a Grid that has three rows and four columns buttonPanel.setLayout(new GridLayout(4,3)); guiFrame.add(buttonPanel, BorderLayout.CENTER); //Add the number buttons for (int i=1;i<10;i++) { addButton(buttonPanel, String.valueOf(i)); } JButton addButton = new JButton("+"); addButton.setActionCommand("+"); OperatorAction subAction = new OperatorAction(1); addButton.addActionListener(subAction); JButton subButton = new JButton("-"); subButton.setActionCommand("-"); OperatorAction addAction = new OperatorAction(2); subButton.addActionListener(addAction); JButton equalsButton = new JButton("="); equalsButton.setActionCommand("="); equalsButton.addActionListener(new ActionListener() { @Override public void actionPerformed(ActionEvent event) { if (!numberCalc.getText().isEmpty()) { int number = Integer.parseInt(numberCalc.getText()); if (calcOperation == 1) { int calculate = currentCalc + number; numberCalc.setText(Integer.toString(calculate)); } else if (calcOperation == 2) { int calculate = currentCalc - number; numberCalc.setText(Integer.toString(calculate)); } } } }); buttonPanel.add(addButton); buttonPanel.add(subButton); buttonPanel.add(equalsButton); guiFrame.setVisible(true); } //All the buttons are following the same pattern //so create them all in one place. private void addButton(Container parent, String name) { JButton but = new JButton(name); but.setActionCommand(name); but.addActionListener(this); parent.add(but); } //As all the buttons are doing the same thing it's //easier to make the class implement the ActionListener //interface and control the button clicks from one place @Override public void actionPerformed(ActionEvent event) { //get the Action Command text from the button String action = event.getActionCommand(); //set the text using the Action Command text numberCalc.setText(action); } private class OperatorAction implements ActionListener { private int operator; public OperatorAction(int operation) { operator = operation; } public void actionPerformed(ActionEvent event) { currentCalc = Integer.parseInt(numberCalc.getText()); calcOperation = operator; } } }
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